A downloadable game for Windows

This VR experience explores our lost childlike wonder and desire to explore fantastical places hidden in the real world and the unatainability of dreams.  I wanted to give the player the illusion of choice, as they can choose to either go up or explore the depths but either way they get to experience both but also are thrown back into reality at the end.  Verticallity in level design, movement, lighting and sound was also something that I sought to explore in this piece.

The second level is a simulation of Giorgio de Chirico's painting "Mystery and Melancholy of a Street".  I chose this painting because of the dreamlike but also extremely manufactured world it represents and I wanted the viewer to experience the feeling of trying to remember dreams or experience the "end" of a dream only to forget or be thrown out of the dream into the conscious world.

Some Notes:

I modeled all of the assets except for the trees and the supergrid pieces.

The painting level should enter when you get close to the screen and then boot you out when you walk too far forward.

Download

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MigratedFinal.uproject 152 bytes
Download
MigratedFinal.exe 183 kB
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https://drive.google.com/drive/folders/1VMN7GDh4NOcp48KW9NBbS9QVcwZD-mV1?usp=sharing
External

Comments

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Really cool stuff you have here, I think the models came out really well. Light maps and textures look good too, and great use of reoccurring props. The scenery is a kind of surreal Kowloon (or more surreal), the appearance of a place for many people but is desolate. Not so much abandoned as uninhabited or created for the sake of creation. Like an AI performing it's tasks repetitively (in this case building creation) after all humans are long gone. The bottom portions reflect like water and on the top of the buildings are curious arches, like little portals to other worlds. The shadows and silence of some parts of the scene lends itself to the mystery of the space and has a bit of eeriness, I thought something could jump out at any moment, but also because of the paths and stairs wanted to push into the darkness. I think in expanding the project that would be something to think about, putting little nooks and crannies, to discover and let any additional conceptual work unfold slowly through those pathways. That said I think light and sound could have come more into play on this piece, I think it may have been easy to miss some of the stairways and an inexperienced player may become lost. I think more spatial sounds and spotlights guiding the player would help with this. I also think more could be done with the staircase area itself. It lends itself to such discovery but often I would hit dead ends and just return to the main path making the experience feel heavy handed in it's linearity in that respect. The destinations were wonderful, I think the journey could be in balance with that as well. And speaking on destinations, I really enjoyed sitting in the hidden off tree area, I think you're really on to something in having these little meditative spaces in VR. For all its showy wonder, sometimes just having a place to sit down and take things in, is where the medium shines. The depth of the branches going off into the distance, the little crack revealing a piece of another world, the rocks sinking into darkness, were all dream like and phantastic, with a bit of fear-inducing to balance the sweetness. Those moments of being on the edge of things works well in this piece. Freedom/Linearity, Exploration/Danger, Excess, Simplicity, Realism/Surreal. Really nice work here, keep at it. Bringing your 3D work to life/worldbuilding seems to really be where your projects shine and exploring these worlds has been a delight.

technical note: you have quite a few download links on itch, try to delete all except one so that people def know which one to download. Also your project doesn't open in VR by itself, I had to use command line to do it. You can resolve this by checking the "start in VR" button in your project settings and rebuilding the project.